The Usual Suspects
Cat burgler turned striker. Deals lots of damage from range and is very hard to hit, especially from afar. Use terrain to maximum advantage (with Acrobatics, Athletics, and Stealth).
Despite being a known member of the Mott Irregulars, Varis is an upstanding gentleman. Trust me. But don’t ask him, because he doesn’t lie so good. Perhaps that’s how that damnable halfling rogue family found out about his nighttime activities for the Irregulars.
After being outed by the halflings (and then the town, though still not the Irregulars – they like having members with a bad rep), Varis decided to go hunt down those damn interfering little bastards. Especially the rogues. Now, he’s on the trail of one of them little buggers (who is certainly a rogue and a Halfling, and therefore just has to be aligned with those rogues which caused Varis trouble). Varis even made a friend who adventures with this one. Now, as long as no one asks him any interfering or dangerous questions that’ll make him (such as “what brings you here?” or “tell me a bit about yourself.”), he’ll be able to get close the the miscreant and teach him what for!
Well, as soon as he thinks of a good definition of what for.
In case you haven’t heard of them, the Mott Irregulars are a mercenary company that runs out of Mott’s Wood. They formed together and successfully defended the wood against (some invading army) back in 07, and have been up to no good ever since. One part guerilla army, one part band of rogues, and one part troublemakers, the Mott Irregulars are a group to bring in when you want something…Irregular. And preferably with munitions. We like munitions. And looting. The looting’s the best part.
Varis was a second story man for the Irregulars, and learning to be an alchemist. So he did both parts, really.
Made with ChainsawXIV’s Character Sheet Maker .
Tough decision between Battlefield Archer and Sharpshooter. Sylvan Archer was in the running for a while, but I’ve ditched it.
Battlefield archer focuses on action points – get several tattoos. It’s possible with this path to get 1 free action point every combat, and to get a +5 AC until end of combat after spending an action point.
Sharpshooter lets me take AoO with my bow – very nice since I’m going to be front-lining for Paragon tier.
At Paragon levels, use heroic tactics just for first round. After that, spread the combat & take to the front lines. Switch to Prime Shot weapon as primary. Use other bows on a round-to-round basis as needed only. I’ll probably need to get more self-healing, and possibly more surges.
Noodling. Stuff from here down are notes to self.
Desired future items. Within each level, they are in order of preference.
Various Tattoos – effects on action points or healing surge uses. Level 1 (enchant): Burglar’s Gloves Level 10: Spymaster’s Quill Level 10: Hat of Disguise Level 11: Unfettered Thieves’ Tools Level 12: Rogue’s Gloves Level 17: +4 Goblin Totem Superior Crossbow Level 18: +4 Bloodiron Superior Crossbow Level 19: Dynamic Belt (upgrade) Level 20: Trickster’s Mask Level 24: Zephyr Boots
- Goggles of Night (and a second pair for Zippy).
- Veteran’s Armor (+1 atk & damage for a round after an action point)
- Armor of Dark Deeds (Gain concealment for a turn when attack someone granting CA)
- Bloodcut Armor (Healing Surge power: Resist 15 all for 1 round)
- +3 Mindiron Superior Crossbow (Encounter: use with an attack; that attack targets Will & deals psychic damage)